Samuel Moss
Other Work
This is a collection of animations, concepts, 3D modeling and other artwork.
Brikkshot 64
Brikkshot 64 was a project that was never completed. However, what came from it, was fun and a great learning experience. I was the artist for this game.
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6
Unity
Unreleased
Art Lead, All
The player plays as Brikk, an alien on a distant planet called Zorbis 64. Living on this planet alone, Brikk trains himself in hopes to one day be good enough to be accepted into galactic legion.
Brikk's gun was a very important part of the game. It was designed to shoot small beaver creatures who were native to the planet. The creatures fly out and chew up everything in sight causing chaos. The game was designed to be target practice fun and the gun designed to mirror the circus-like chaos of the game.
With the help of my concepts, the team did a great job comunicating and narowing down how the gun should look. It was an enjoyable and creative process for everyone.
Illustrated gun details presented to the team.
This is the final illustration of Brikk's gun.
The final gun.
Initial illustrations of the creatures.
The goal was to create an emphasis on the chewing factor of the creature while keeping a cute and lovable character. This is an illustration of what the creatures would look like.
We needed a sky box for our alien world.
This is a shot of the environment on Zorbus 64.
Brikkshot 64 update. (AKA Bullet Monsters)
Oz Project
The Oz project came before "Heart of Tin". All of the artist in my graduate program worked together to create 4 different scenes based off of "The Wizord of Oz". We were asked to do this using Tim Burton's art style. My team was tasked with the witches scene.
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Position:
6
Unreal Engine 4
Unreleased
Concept Artist, 3D Modeler
I handled the concept art and animations with the Witches' monkeys. This was a fun process where I could be free to explore all kinds of ideas.
We wanted the environment to move and feel alive. We did this in multiple ways.
Here are some other assets I worked on.
The Babadook AR
The Babadook AR, was inspired by the movie "The Babadook". In this game the creature would stalk you by disappearing and reappearing in augmented reality. The game was designed to be creepy and nerve rattling.
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Position:
6
Unity
Unreleased (2 week project)
Animator
Gun Concepts
Some gun concepts I did for practice.
Flying Bat
A 2D hand drawn flying bat animation I created for a halloween mobil game.
Worlds End
Worlds End is a dramatic 2D animated clip of a father reflecting on the loss of his son in an apocalyptic world. Worlds End portrays a tense atmosphere and almost an awkward depressing feel. I did not create the sound effects in this clip.
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Position:
1
Toon Boom Harmony
August 2017
Creator