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Samuel Moss

Other Work

This is a collection of animations, concepts, 3D modeling and other artwork.

Brikkshot 64

Brikkshot 64 was a project that was never completed. However, what came from it, was fun and a great learning experience. I was the artist for this game.

Team Size:

Engine:

Release:

Position:

6

Unity

Unreleased 

Art Lead, All

BulletMonstersBrikkConsepts.png

The player plays as Brikk, an alien on a distant planet called Zorbis 64.  Living on this planet alone, Brikk trains himself in hopes to one day be good enough to be accepted into galactic legion.

BulletMonstersGunConsepts.png

Brikk's gun was a very important part of the game. It was designed to shoot small beaver creatures who were native to the planet. The creatures fly out and chew up everything in sight causing chaos. The game was designed to be target practice fun and the gun designed to mirror the circus-like chaos of the game.

BulletMonstersGunConsepts2.png

With the help of my concepts, the team did a great job comunicating and narowing down how the gun should look. It was an enjoyable and creative process for everyone.

GunConsept.png

Illustrated gun details presented to the team.

GunConseptFinal.png

This is the final illustration of Brikk's gun.

yteryte.PNG

The final gun.

BulletMonstersMonsterConsepts.png

Initial illustrations of the creatures.

BulletMonstersMonsterConsepts2.png

The goal was to create an emphasis on the chewing factor of the creature while keeping a cute and lovable  character.  This is an illustration of what the creatures would look like.

SkyBox.PNG

We needed a sky box for our alien world.

Final Beauty Shot.PNG

This is a shot of the environment on Zorbus 64.

Brikkshot 64 update. (AKA Bullet Monsters)

Oz Project

The Oz project came before "Heart of Tin". All of the artist in my graduate program worked together to create 4 different scenes based off of "The Wizord of Oz". We were asked to do this using Tim Burton's art style. My team was tasked with the witches scene.

Team Size:

Engine:

Release:

Position:

6

Unreal Engine 4

Unreleased 

Concept Artist, 3D Modeler

I handled the concept art and animations with the Witches' monkeys. This was a fun process where I could be free to explore all kinds of ideas.

GoodMonkey.png
MonkeyThumbnailsonBlack.png

We wanted the environment to move and feel alive. We did this in multiple ways.

Here are some other assets I worked on.

WitchAssets.jpg
Capture6534.PNG
Capture674.PNG
BoldersToon.PNG
Capture.PNG
Capture6543.PNG

The Babadook AR

The Babadook AR, was inspired by the movie "The Babadook". In this game the creature would stalk you by disappearing and reappearing in augmented reality. The game was designed to be creepy and nerve rattling.

Team Size:

Engine:

Release:

Position:

6

Unity

Unreleased (2 week project)

Animator

Gun Concepts

gunSilhouettes2.jpg

Some gun concepts I did for practice.

Flying Bat

ezgif.com-crop.gif

A 2D hand drawn flying bat animation I created for a halloween mobil game.

Worlds End

Worlds End is a dramatic 2D animated clip of a father reflecting on the loss of his son in an apocalyptic world.  Worlds End portrays a tense atmosphere and almost an awkward depressing feel. I did not create the sound effects in this clip.

Team Size:

Software:

Completed:

Position:

1

Toon Boom Harmony

August 2017

Creator

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